Development update

This week most of our team has been working with battle. Everything from troop design (and re-design) to battle UI and how the actual battle grid will look.

Personally, I’ve been working on a lot of admin stuff (some think I’m the CEO, but actually I’m not, I just act like I’m the CEO). I’ve also written some more story background for our Wielders, their motives and how they fit into our world. Part of this work is to help prepare for our portrait artist in creating amazing wielder portraits. Another aspect is of course that we really want the world to be believable and coherent, in its own weird way. Both myself and Carl, who writes most of the lore, read a lot of fantasy and have a strong opinion against creating a generic fantasy world with standard cliches. Carl has been delving even deeper into the game world this week and refined lore, campaign, and units.

An example of the Tooltip system in action.

An example of the Tooltip system in action.

In the meantime, David, along with Niklas, has been working on changing our camera rig to use Unity’s Cinemachine for making easier camera transitions. Furthermore, Niklas has been working with the backlog and structuring it for our next internal milestone. He’s also been working on getting the tooltips (when you hover over objects) working with our new 4K-ready designs.

Behold the evolution of our humble Squire troop. It is safe to say that the design of our characters have undergone a lot of scrutiny and evaluation. Which one do you prefer?

Behold the evolution of our humble Squire troop. It is safe to say that the design of our characters have undergone a lot of scrutiny and evaluation. Which one do you prefer?

And finally Anders, along with the rest of the art team, has been working on textures for the battlefield, redesigning our factions visual appearance to better fit their identity and redesigning our battle sprites (pixel pushing!).

We are exploring some new ideas for a large Rana troop. These are some initial concepts and so far we are leaning more towards a giant insect rather than a giant mammal.

We are exploring some new ideas for a large Rana troop. These are some initial concepts and so far we are leaning more towards a giant insect rather than a giant mammal.


Please note that this is a devblog, features and graphics mentioned or displayed above may or may not change during the development process.