Development update #5

We’re back! After a well deserved holiday, the team has returned in full force. We are still 100% focused on combat and things are shaping up nicely. 

Perhaps you are wondering why we haven’t shared any work in progress screenshots of the combat? The answer is simple, we want to reveal a full screenshot of the combat when we have got it just right. So, you’ll have to be patient for a little longer. But, since we didn’t share any updates in the last few weeks we thought it would be nice to give you something extra this Friday. Please enjoy a sneak peek preview of one of our combat themes!

Regarding the team efforts, Patrik and Anders have been focusing on the visual appearance of the combat grid (it’s tricky to get just the right look when you combine pixel art with 3D-elements!). Niklas has been working on setting up the battle pathfinder, which is based on the same Unity job system we have in adventure mode. The battle have been using an old system for quite a while and we need the new to be able to implement upcoming features.

This is one of the visual looks we are trying out for the spells (which might be named something else than spells actually, currently we are thinking of “invocations”). Feel free to share your thoughts about them!

This is one of the visual looks we are trying out for the spells (which might be named something else than spells actually, currently we are thinking of “invocations”). Feel free to share your thoughts about them!

Christian have been revisiting the faction banners as well as looking at the visual language of spells and continuing with battle and pre-battle UI. At the same time, Kordian has continued his overhaul of the combat sprites. And finally, Carl has been working on finding good names for the Essences, which are the ingredients you need to cast spells.

See you next week!


Please note that this is a devblog. Features and graphics mentioned or displayed above may or may not change during the development process.