Development update #9

We did it! The quest to make battle look and play awesome is over… For now! :) To celebrate we are turning our focus back to adventure. Well, at least most of us. David is still experimenting with cutting down the amount of movement frames needed for battle troops and Anders is fine tuning the final pixels for the Arleon troop lineup.

"Each barony must fund at least one Academy to enhance the technical exploits of our empire” - Official decree from empress Aurelia

Patrik, on the other hand, took the chance to do some network programming this week. We haven't had a working networking solution since Unity deprecated UNET, so we've been unable to challenge each other in the game for a while. But this week he finally got Photon Realtime into place and we can once again battle it out over the internet!

Kordian is still working on Arleon biome decorations for battle, such as this lovely conifer tree.

Christian has been revisiting Adventure and the overall visual language of the game – updating both HUD and menu panels. This makes a lot of sense, since the work he did for battle mode has evolved the UI a lot. Niklas updated the backlog and discussed improvements on how the team works, along with David. Furthermore he has also been setting up stuff to do for our new programmer Emil. Welcome Emil!

Christian has made modifications to the adventure map UI, to better match the battle look. Do you like it?

Finally, don’t forget to vote for which faction theme you want us to release next. Right now it is almost a draw between Rana and Doneria!


Please note that this is a devblog. Features and graphics mentioned or displayed above may or may not change during the development process.