Development update #10

This week has been a lot about boring, but oh so important, bug-squashing. No spectacular new features, but rather making sure that the current ones work as intended. After the long and intense battle focus, a few frustrating bugs have inevitably sneaked into the code. Personally I don’t know much about coding, so I have focused on getting our new Arleon troop lineup ready for animating. We are working with a talented freelancer (Whose middle name is Antonio Banderas, so you know he can kick ass!) to be able to get all the new animations done. 

David has been working hard to make a lower animation frame count look snappy and responsive, and so far it’s looking very promising!

Here's the mighty “Landsknecht HQ”. As you can tell, not all things are 100% designed yet. This will be some form of research building for Doneria though, that much I know!

Patrik has been stabilizing the project by fixing broken tests, adding new unit tests as well as eliminating a bunch of bugs. Niklas has been working on updating our Jenkins system with new plugins to automatically run our unit tests. He has also been working on bug fixes (Surprise!) and stabilizing the game.

Look at all those unit tests not failing. Now that’s a sight for sore programmer eyes!

Christian has been reviewing the start/main menu and the options UI – making it look great. It also now looks consistent with the overall design while being a “separate” visual layer for the player. Emil has had the privilege of not fixing bugs and instead worked hard to implement the wonderful new UI element Christian has come up with.   

We do listen to feedback! These are new variations for the Necromancer. The semi-new and old versions are at the bottom of the image, newer iterations are in the two top rows. What do you think?

Kordian has been revisiting Loth and as you can see, we have taken your feedback regarding the Necromancer to our heart. We are trying a few things out to see what sticks. Again, thanks for all input! After returning from a well-deserved vacation, Carl has been reworking the essence system and testing the game thoroughly.

Finally, in case you missed it, we revealed Ranas’ theme earlier this week. Let us know what you think!


Please note that this is a dev blog. Features and graphics mentioned or displayed above may or may not change during the development process.