Development update #16

Another week has passed! Things are coming along nicely even though we are all working remotely. It has some challenges of course. Communication can be tricky, but we generally manage quite well. Personally I’ve been focusing a lot on communication regarding our graphics production this week. Things like discussing the backlog, what to do next and simply make sure our freelancers get feedback in a timely manner. I’ve also marveled at how visually interesting the levels are becoming as we start to add more map objects.

I put together a small moody map detail, just for sharing with the blog. Looks pretty nifty don’t you think?

Patrik has been working on getting the adventure terrain to the next level. He’s also worked on getting automatically tiled roads that can be themed to a specific faction. And finally, he added autosave to the level editor, which Carl was immensely happy about!

Roads! You won’t miss them until you don’t have them. We’ve missed them sorely and are happy to be able to design levels with roads yet again!

David has been cleaning up some menu systems and worked on functionality to move and split troops along with Niklas. Niklas has also been working on getting the bacteria system up to speed with the research system all week. The bacteria system are little nodes that spread across the entities in the game and mainly modify stats on an object. But in theory, it can alter most objects from anywhere. It’s a large system that we use for artifacts, spells, research, and many other things.

I’ve been told this is something called splatmapping. And we are apparently using 4D in our game. The future is truly here!

Felix has moved on from Arleon concepts and is now working on more terrain details for the Barony of Loth. Carl has been working on the text in the game. Setting the tone and writing and re-writing descriptions, dialogue and lore texts.

Here’s a humble farm. The backbone of most feudal societies. Something to crush with taxes and the occasional raids, right?

Stay safe and take care of each other. We’ll be back with another devblog soon again!