Development update #17

This past week I’ve been handling the process of recruiting a new sound designer. We have a few candidates and I feel confident that we’ll find someone who can do an excellent job. We’ve also been able to sign a new pixel artist which we hope will dazzle us all. The first thing on his list is a boatload of map objects. Things like buildings, pickups and all those points of interest that are scattered throughout our adventure maps.

Kordian recently did some blockers for the Loth battle terrain. All living things are slowly decaying and withering. That’s life in Loth for you!

This week we’ve also expanded the team with a new programmer. Marcus has worked with some of us before and we are really thrilled to have him join the team. He kicked off his first days by playing the wrong version of the game. (We all work from home, so nobody noticed!) He continued to give outdated UX feedback to David. Time well spent and a big welcome to Marcus! Better luck next week :)

Patrik let his inner artist out and made it possible to draw on top of the bug report screenshots. We have interesting reports to look forward too, me thinks!

Carl has been working on skills and level up again. More precisely how the player gain skills and what the different skills should actually do. We're nearing the end of the tunnel on this one and can soon start implementing it for proper testing, feels great!

David, Niklas, and Patrik have worked on a story tool for the level editor. We want to be able to show interesting camera angles and immersive story text that doesn’t look like a regular popup. Niklas has also been continuing with the bacteria system refactoring, along with Patrik. Nothing fancy to show here though, it’s just the BACKBONE of the full game. But you can’t see it. (If you ask me, it might be something the programmers made up to sound important!)

A work in progress screenshot showing the new lore text “popup”. We can trigger these types of messages based on which tile the Wielder walks on.

Anders was off sick this week, but thankfully slowly recovered. He let me know that he got a lot of sleep as well as finally beating The Witcher 3 AND Ori and the blind forest. Sounds like he did pretty well to me, but we missed him still. Hope we are all back in action next week!


Please note that this is a dev blog. Features and graphics mentioned or displayed above may or may not change during the development process.