Development update #13

Niklas has been spending a lot of time with our backlog. He has prioritized features and content from a development timeline perspective. But since he is a developer (and not only a product owner!) he has also reworked our debugging system. You can now hide and show content based on different profiles chosen in the options menu.

Patrik has, among other things, been working on getting team colors on our buildings. He showed me a neat demo of an animated grey banner that could be instantly recoloured into another colour. I asked him how it worked and was told that “He simply matched the color from the black and white image on the team color ramp according to the brightness”. So simple, right?

Imagine a world without banners, what kind of crazy world would that be? How would you know who is your enemy? HOW?

David has been planning the coming UX and UI work. A lot of details and specific details need to be documented for the upcoming adventure UX work. He has also worked with Christian on the Adventure HUD.

Carl has created more battle maps as well as worked on skills and our level up system. At the same time Anders has been hard at work with something... secret! Very hard at work indeed. But I can’t tell you about it yet. 

Felix has been looking into terrain, vegetation other unique and mysterious things you might stumble across in the lands of Arleon. This would mostly be assets visible when a battle occurs in the Arleon biome. Felix would also take this opportunity to thank you all for your support. Your enthusiasm makes all the work so much more rewarding for him!

A continental climate with trees that reach for the skies are all well and good. But what happens when you add the power of the essence into the mix, and what ruins of old lies beneath the moss ridden ground?

And finally, we are looking for a sound designer! If you have the skills to make a unique fantasy world come alive and have worked with the Wwise engine, please check out this page!


Please note that this is a dev blog. Features and graphics mentioned or displayed above may or may not change during the development process.