This week Carl has been updating spells and units for the reworked essence system. Basically he has streamlined the system to make it fit tighter with the overall design. This will hopefully make the system easier to understand as well.
Anders has continued his quest of finding optimal pickups, buildings, and objects that a player can interact with on the adventure map. We have a list of over 80 items of which some are small pickups (like a sack of loot) and some are large buildings (like a toll gate). There is still some work to do in order to harmonize all map objects and find a good mix that will please the eye and add gameplay value.
Patrik and Niklas have spent some time with the backlog. Basically meaning that they are prioritizing what features we should develop next. A strategy game has a lot of content and features that need to be carefully planned in order
In general, we are utilizing an approach where we get a feature working (even if not perfect!) and then we start to try it out in the game. The same goes for graphics, we are trying to get something fairly ok into the game so we then can scrutinize and potentially change without having wasted too much time.
The last words of the week is a reminder that we have a Discord server. Feel free to join it if you want to enjoy friendly banter with the developers or just hang out with other people who like strategy games in general. See you next week!
Please note that this is a dev blog. Features and graphics mentioned or displayed above may or may not change during the development process.